Monday, May 07, 2007











3D character













When texturing I used a technique by which using a checker texture to see how I would paint my texture to the model and it allows you to see where the texture is stretched.

This I my characters texture it was the most complex peace of texturing in the scene, I painted the details I wanted in my character like clothing and skin texture using the tools in Photoshop, having the models UV map laid out like this was go because I have all my details on one texture rather than on many different textures.



This is the finished model and environment:







0 Comments:

Post a Comment

<< Home